More Star Wars: The Old Republic Gameplay Footage.

June 27, 2009 by admin  
Filed under Featured, Video News

Check out some more gameplay footage from The Old Republic below, basically this isn’t anything new, it’s everything packed together in a video consisting of gameplay from the alpha stage of The Old Republic.

Source: Examinar.com


A compilation of footage from the alpha phase of testing of Star Wars: The Old Republic has leaked out onto the net (below). The footage shows a some of the worlds, a sampling of monsters to fight, and game play mechanics. BioWare has announced three classes so far, The Trooper, The Smuggler, and The Bounty Hunter. The Jedi and the Sith are presumed. The video focuses on The Trooper and Jedi/Sith. Work is already being done on the lightsaber battles, and force abilities. The Trooper is fleshing out as well, with heavy gunfire, a grenade attack, and a flame thrower. In one scene, there is use of a jet pack. This is probably the Bounty Hunter class, if Boba Fett is any indication.

Star Wars: The Old Republic is one of the most anticipated new MMORPGs. It is slated for release in 2010, but still too early for a definitive date. BioWare has said the game will be more story driven than most other MMORPGs. This might be a nice change. This would require a lot of content, as there is supposed to be a separate story for each of the eight classes. The stories can change if the player goes toward the light or dark side. If they make the stories too short, while it will give players the opportunity to create a new character and see another story, it might limit how much time players spend playing the game. If it follows a monthly subscription fee format, this will cost them revenue.

Also, the game will be fully voiced. Again this will require a lot of content and extra costs to hire voice actors. They will be able to get around part of that with alien languages, where the same phrase is repeated while the subtitles are read. This was a mechanic in the two Knights of the Old Republic games. There will be interaction with the Non-Player Characters (NPCs) dialogue, through choice of what the player’s character says. Different choices of dialogue will change the interaction with the NPCs, and how the story unfolds.



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